Cleanup accessibility names.
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@ -1780,7 +1780,7 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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animation_play_button = memnew(Button);
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animation_hbox->add_child(animation_play_button);
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animation_play_button->set_flat(true);
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animation_play_button->set_accessibility_name(TTRC("Play"));
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animation_play_button->set_accessibility_name(TTRC("Selected Animation Play/Pause"));
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animation_play_button->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
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animation_play_button->set_shortcut(ED_SHORTCUT("scene_import_settings/play_selected_animation", TTRC("Selected Animation Play/Pause"), Key::SPACE));
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animation_play_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_play_animation));
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@ -1788,7 +1788,6 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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animation_stop_button = memnew(Button);
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animation_hbox->add_child(animation_stop_button);
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animation_stop_button->set_flat(true);
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animation_stop_button->set_accessibility_name(TTRC("Stop"));
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animation_stop_button->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
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animation_stop_button->set_tooltip_text(TTR("Selected Animation Stop"));
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animation_stop_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_stop_current_animation));
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@ -1810,7 +1809,6 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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animation_toggle_skeleton_visibility->set_theme_type_variation("FlatButton");
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animation_toggle_skeleton_visibility->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
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animation_toggle_skeleton_visibility->set_tooltip_text(TTR("Toggle Animation Skeleton Visibility"));
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animation_toggle_skeleton_visibility->set_accessibility_name(TTRC("Skeleton Visibility"));
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animation_toggle_skeleton_visibility->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_animation_update_skeleton_visibility));
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@ -1831,7 +1829,6 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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light_rotate_switch->set_toggle_mode(true);
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light_rotate_switch->set_pressed(true);
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light_rotate_switch->set_tooltip_text(TTR("Rotate Lights With Model"));
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light_rotate_switch->set_accessibility_name(TTRC("Rotate Lights With Model"));
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light_rotate_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_rotate_switch_pressed));
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vb_light->add_child(light_rotate_switch);
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@ -1840,7 +1837,6 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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light_1_switch->set_toggle_mode(true);
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light_1_switch->set_pressed(true);
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light_1_switch->set_tooltip_text(TTR("Primary Light"));
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light_1_switch->set_accessibility_name(TTRC("Primary Light"));
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light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_1_switch_pressed));
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vb_light->add_child(light_1_switch);
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@ -1849,7 +1845,6 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
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light_2_switch->set_toggle_mode(true);
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light_2_switch->set_pressed(true);
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light_2_switch->set_tooltip_text(TTR("Secondary Light"));
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light_2_switch->set_accessibility_name(TTRC("Secondary Light"));
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light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_2_switch_pressed));
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vb_light->add_child(light_2_switch);
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@ -541,14 +541,13 @@ AudioStreamImportSettingsDialog::AudioStreamImportSettingsDialog() {
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loop_hb->add_theme_constant_override("separation", 4 * EDSCALE);
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loop = memnew(CheckBox);
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loop->set_text(TTR("Enable"));
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loop->set_accessibility_name(TTRC("Enable looping"));
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loop->set_tooltip_text(TTR("Enable looping."));
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loop->connect(SceneStringName(toggled), callable_mp(this, &AudioStreamImportSettingsDialog::_settings_changed).unbind(1));
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loop_hb->add_child(loop);
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loop_hb->add_spacer();
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loop_hb->add_child(memnew(Label(TTR("Offset:"))));
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loop_offset = memnew(SpinBox);
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loop_offset->set_accessibility_name(TTRC("Loop Offset"));
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loop_offset->set_accessibility_name(TTRC("Offset:"));
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loop_offset->set_max(10000);
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loop_offset->set_step(0.001);
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loop_offset->set_suffix("s");
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@ -568,7 +567,7 @@ AudioStreamImportSettingsDialog::AudioStreamImportSettingsDialog() {
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bpm_edit = memnew(SpinBox);
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bpm_edit->set_max(400);
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bpm_edit->set_step(0.01);
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bpm_edit->set_accessibility_name(TTRC("BPM"));
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bpm_edit->set_accessibility_name(TTRC("BPM:"));
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bpm_edit->set_tooltip_text(TTR("Configure the Beats Per Measure (tempo) used for the interactive streams.\nThis is required in order to configure beat information."));
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bpm_edit->connect(SceneStringName(value_changed), callable_mp(this, &AudioStreamImportSettingsDialog::_settings_changed).unbind(1));
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interactive_hb->add_child(bpm_edit);
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@ -580,7 +579,7 @@ AudioStreamImportSettingsDialog::AudioStreamImportSettingsDialog() {
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beats_edit = memnew(SpinBox);
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beats_edit->set_tooltip_text(TTR("Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length.\nIt is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly."));
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beats_edit->set_max(99999);
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beats_edit->set_accessibility_name(TTRC("Beat Count"));
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beats_edit->set_accessibility_name(TTRC("Beat Count:"));
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beats_edit->connect(SceneStringName(value_changed), callable_mp(this, &AudioStreamImportSettingsDialog::_settings_changed).unbind(1));
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interactive_hb->add_child(beats_edit);
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bar_beats_label = memnew(Label(TTR("Bar Beats:")));
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@ -589,7 +588,7 @@ AudioStreamImportSettingsDialog::AudioStreamImportSettingsDialog() {
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bar_beats_edit->set_tooltip_text(TTR("Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams."));
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bar_beats_edit->set_min(2);
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bar_beats_edit->set_max(32);
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bar_beats_edit->set_accessibility_name(TTRC("Bar Beats"));
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bar_beats_edit->set_accessibility_name(TTRC("Bar Beats:"));
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bar_beats_edit->connect(SceneStringName(value_changed), callable_mp(this, &AudioStreamImportSettingsDialog::_settings_changed).unbind(1));
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interactive_hb->add_child(bar_beats_edit);
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main_vbox->add_margin_child(TTR("Music Playback:"), interactive_hb);
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@ -1100,13 +1100,12 @@ DynamicFontImportSettingsDialog::DynamicFontImportSettingsDialog() {
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add_var = memnew(Button);
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add_var->set_tooltip_text(TTR("Add new font variation configuration."));
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add_var->set_accessibility_name(TTRC("Add Configuration"));
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page2_hb_vars->add_child(add_var);
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add_var->connect(SceneStringName(pressed), callable_mp(this, &DynamicFontImportSettingsDialog::_variation_add));
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vars_list = memnew(Tree);
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vars_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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vars_list->set_accessibility_name(TTRC("Configuration"));
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vars_list->set_accessibility_name(TTRC("Configuration:"));
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vars_list->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
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vars_list->set_hide_root(true);
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vars_list->set_columns(2);
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