Merge pull request #107169 from clayjohn/rd-texture-layers-crash

Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
This commit is contained in:
Rémi Verschelde
2025-06-06 17:37:39 +02:00

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@ -1065,7 +1065,7 @@ RID RenderingDevice::texture_create(const TextureFormat &p_format, const Texture
#endif
if (data.size()) {
for (uint32_t i = 0; i < p_format.array_layers; i++) {
for (uint32_t i = 0; i < format.array_layers; i++) {
_texture_initialize(id, i, data[i], immediate_flush);
}