Prevent crash at loading some scenes
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@ -288,9 +288,11 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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// then tell this node to reference that resource.
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// then tell this node to reference that resource.
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if (n.instance >= 0) {
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if (n.instance >= 0) {
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Ref<Resource> node_res = node->get(snames[nprops[j].name]);
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Ref<Resource> node_res = node->get(snames[nprops[j].name]);
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node_res->copy_from(res);
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if (node_res.is_valid()) {
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node_res->configure_for_local_scene(node, resources_local_to_scene);
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node_res->copy_from(res);
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value = node_res;
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node_res->configure_for_local_scene(node, resources_local_to_scene);
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value = node_res;
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}
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} else {
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} else {
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
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Node *base = i == 0 ? node : ret_nodes[0];
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Node *base = i == 0 ? node : ret_nodes[0];
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