Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
This commit is contained in:
@ -221,6 +221,12 @@ public:
|
||||
SHADER_MAX
|
||||
};
|
||||
|
||||
enum CullMode {
|
||||
CULL_MODE_DISABLED,
|
||||
CULL_MODE_FRONT,
|
||||
CULL_MODE_BACK,
|
||||
};
|
||||
|
||||
virtual RID shader_create() = 0;
|
||||
virtual RID shader_create_from_code(const String &p_code, const String &p_path_hint = String()) = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user