Fix thread IDs.
On Linux, thread IDs were not properly assigned with the current approach. The line: `std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);` does not work because the thread ID is not assigned until the thread starts. This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
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@ -38,13 +38,9 @@
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Thread::PlatformFunctions Thread::platform_functions;
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uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
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static std::hash<std::thread::id> hasher;
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return hasher(p_t);
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}
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SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
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thread_local Thread::ID Thread::caller_id = 0;
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thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
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void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
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platform_functions = p_functions;
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@ -71,31 +67,23 @@ void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_cal
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}
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void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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thread.detach();
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std::thread empty_thread;
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thread.swap(empty_thread);
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}
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std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);
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ERR_FAIL_COND_MSG(id != UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it.");
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id = id_counter.increment();
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std::thread new_thread(&Thread::callback, id, p_settings, p_callback, p_user);
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thread.swap(new_thread);
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id = _thread_id_hash(thread.get_id());
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}
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bool Thread::is_started() const {
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return id != _thread_id_hash(std::thread::id());
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return id != UNASSIGNED_ID;
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}
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void Thread::wait_to_finish() {
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if (id != _thread_id_hash(std::thread::id())) {
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ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
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thread.join();
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std::thread empty_thread;
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thread.swap(empty_thread);
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id = _thread_id_hash(std::thread::id());
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}
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ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started.");
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ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait.");
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thread.join();
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std::thread empty_thread;
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thread.swap(empty_thread);
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id = UNASSIGNED_ID;
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}
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Error Thread::set_name(const String &p_name) {
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@ -107,11 +95,10 @@ Error Thread::set_name(const String &p_name) {
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}
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Thread::Thread() {
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caller_id = _thread_id_hash(std::this_thread::get_id());
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}
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Thread::~Thread() {
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if (id != _thread_id_hash(std::thread::id())) {
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if (id != UNASSIGNED_ID) {
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#ifdef DEBUG_ENABLED
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WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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