Fix default values on virtual classes causing errors in projects
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@ -15,7 +15,6 @@
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<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
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</tutorials>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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</member>
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