Fix default values on virtual classes causing errors in projects

This commit is contained in:
Aaron Franke
2022-11-09 01:59:49 -06:00
parent f4c354630a
commit a3e52925bf
26 changed files with 53 additions and 34 deletions

View File

@ -15,7 +15,6 @@
<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
</member>