Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
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@ -499,6 +499,9 @@ public:
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virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
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virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
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virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
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virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
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virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
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