Prevent axis-based actions from getting stuck
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@ -104,6 +104,7 @@ private:
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uint64_t released_physics_frame = UINT64_MAX;
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uint64_t released_process_frame = UINT64_MAX;
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int pressed = 0;
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bool axis_pressed = false;
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bool exact = true;
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float strength = 0.0f;
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float raw_strength = 0.0f;
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