[Core] Codestyle improvements to math types
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@ -60,13 +60,13 @@ struct _NO_DISCARD_ Vector2i {
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int32_t coord[2] = { 0 };
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};
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_FORCE_INLINE_ int32_t &operator[](int p_idx) {
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DEV_ASSERT((unsigned int)p_idx < 2);
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return coord[p_idx];
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_FORCE_INLINE_ int32_t &operator[](int p_axis) {
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DEV_ASSERT((unsigned int)p_axis < 2);
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return coord[p_axis];
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}
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_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
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DEV_ASSERT((unsigned int)p_idx < 2);
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return coord[p_idx];
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_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
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DEV_ASSERT((unsigned int)p_axis < 2);
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return coord[p_axis];
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}
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_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
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@ -99,16 +99,16 @@ struct _NO_DISCARD_ Vector2i {
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void operator-=(const Vector2i &p_v);
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Vector2i operator*(const Vector2i &p_v1) const;
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Vector2i operator*(const int32_t &rvalue) const;
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void operator*=(const int32_t &rvalue);
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Vector2i operator*(int32_t p_rvalue) const;
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void operator*=(int32_t p_rvalue);
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Vector2i operator/(const Vector2i &p_v1) const;
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Vector2i operator/(const int32_t &rvalue) const;
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void operator/=(const int32_t &rvalue);
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Vector2i operator/(int32_t p_rvalue) const;
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void operator/=(int32_t p_rvalue);
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Vector2i operator%(const Vector2i &p_v1) const;
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Vector2i operator%(const int32_t &rvalue) const;
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void operator%=(const int32_t &rvalue);
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Vector2i operator%(int32_t p_rvalue) const;
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void operator%=(int32_t p_rvalue);
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Vector2i operator-() const;
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bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
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@ -133,7 +133,7 @@ struct _NO_DISCARD_ Vector2i {
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operator Vector2() const;
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inline Vector2i() {}
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inline Vector2i(const int32_t p_x, const int32_t p_y) {
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inline Vector2i(int32_t p_x, int32_t p_y) {
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x = p_x;
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y = p_y;
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}
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@ -141,19 +141,19 @@ struct _NO_DISCARD_ Vector2i {
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// Multiplication operators required to workaround issues with LLVM using implicit conversion.
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_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
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_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
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return p_vector * p_scalar;
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}
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