allow moving meshes without motion vectors
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@ -61,6 +61,8 @@ public:
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virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0;
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virtual void set_cast_double_sided_shadows(bool p_enable) = 0;
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virtual void reset_motion_vectors() = 0;
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virtual Transform3D get_transform() = 0;
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virtual AABB get_aabb() = 0;
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@ -145,6 +147,8 @@ public:
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virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override;
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virtual void set_cast_double_sided_shadows(bool p_enable) override;
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virtual void reset_motion_vectors() override;
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virtual Transform3D get_transform() override;
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virtual AABB get_aabb() override;
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};
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