Class reference: snake_case .gd filenames, _on_*
This is for: https://github.com/godotengine/godot-docs/issues/6245
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@ -14,7 +14,7 @@
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func test():
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var callable = Callable(self, "print_args")
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callable.call("hello", "world") # Prints "hello world ".
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callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(Node.gd)::print_args".
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callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(node.gd)::print_args".
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callable.call("invalid") # Invalid call, should have at least 2 arguments.
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[/gdscript]
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[csharp]
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