Add shadow_caster_mask to Light3D.
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@ -59,6 +59,8 @@ public:
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
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virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
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virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
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virtual uint32_t light_get_shadow_caster_mask(RID p_light) const = 0;
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virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
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virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
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