Force disable SPIRV debug info on D3D12.
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@ -31,6 +31,7 @@
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#include "register_types.h"
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#include "core/config/engine.h"
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#include "core/os/os.h"
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#include "shader_compile.h"
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GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wshadow")
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@ -71,8 +72,16 @@ Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_sta
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shader.setPreamble(preamble.c_str());
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}
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bool generate_spirv_debug_info = Engine::get_singleton()->is_generate_spirv_debug_info_enabled();
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#ifdef D3D12_ENABLED
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if (OS::get_singleton()->get_current_rendering_driver_name() == "d3d12") {
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// SPIRV to DXIL conversion does not support debug info.
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generate_spirv_debug_info = false;
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}
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#endif
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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if (Engine::get_singleton()->is_generate_spirv_debug_info_enabled()) {
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if (generate_spirv_debug_info) {
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messages = (EShMessages)(messages | EShMsgDebugInfo);
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}
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const int DefaultVersion = 100;
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@ -107,7 +116,7 @@ Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_sta
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spv::SpvBuildLogger logger;
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glslang::SpvOptions spvOptions;
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if (Engine::get_singleton()->is_generate_spirv_debug_info_enabled()) {
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if (generate_spirv_debug_info) {
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spvOptions.generateDebugInfo = true;
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spvOptions.emitNonSemanticShaderDebugInfo = true;
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spvOptions.emitNonSemanticShaderDebugSource = true;
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