Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@ -73,7 +73,7 @@ void CollisionShape2D::_notification(int p_what) {
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/*if (Engine::get_singleton()->is_editor_hint()) {
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//display above all else
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set_z_as_relative(false);
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set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
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set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
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}*/
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} break;
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