Merge pull request #98917 from syntaxerror247/immersive-mode-issue
Android: Fix immersive mode issue
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@ -745,6 +745,7 @@ class Godot(private val context: Context) {
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runOnUiThread {
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registerSensorsIfNeeded()
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enableImmersiveMode(useImmersive.get(), true)
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}
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for (plugin in pluginRegistry.allPlugins) {
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