Implementing OpenXR driver

This commit is contained in:
Bastiaan Olij
2021-12-14 12:44:12 +11:00
committed by Rémi Verschelde
parent 65bae5a341
commit a78a9fee71
53 changed files with 6359 additions and 168 deletions

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/*************************************************************************/
/* openxr_action.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_action.h"
void OpenXRAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRAction::set_localized_name);
ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRAction::get_localized_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
ClassDB::bind_method(D_METHOD("set_action_type", "action_type"), &OpenXRAction::set_action_type);
ClassDB::bind_method(D_METHOD("get_action_type"), &OpenXRAction::get_action_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_type", PROPERTY_HINT_ENUM, "bool,float,vector2,pose"), "set_action_type", "get_action_type");
ClassDB::bind_method(D_METHOD("set_toplevel_paths", "toplevel_paths"), &OpenXRAction::set_toplevel_paths);
ClassDB::bind_method(D_METHOD("get_toplevel_paths"), &OpenXRAction::get_toplevel_paths);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "toplevel_paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_toplevel_paths", "get_toplevel_paths");
BIND_ENUM_CONSTANT(OPENXR_ACTION_BOOL);
BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT);
BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2);
BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE);
}
Ref<OpenXRAction> OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRAction> action;
action.instantiate();
action->set_name(String(p_name));
action->set_localized_name(String(p_localized_name));
action->set_action_type(p_action_type);
action->parse_toplevel_paths(String(p_toplevel_paths));
return action;
}
void OpenXRAction::set_localized_name(const String p_localized_name) {
localized_name = p_localized_name;
}
String OpenXRAction::get_localized_name() const {
return localized_name;
}
void OpenXRAction::set_action_type(const OpenXRAction::ActionType p_action_type) {
action_type = p_action_type;
}
OpenXRAction::ActionType OpenXRAction::get_action_type() const {
return action_type;
}
void OpenXRAction::set_toplevel_paths(const PackedStringArray p_toplevel_paths) {
toplevel_paths = p_toplevel_paths;
}
PackedStringArray OpenXRAction::get_toplevel_paths() const {
return toplevel_paths;
}
void OpenXRAction::parse_toplevel_paths(const String p_toplevel_paths) {
toplevel_paths = p_toplevel_paths.split(",", false);
}

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/*************************************************************************/
/* openxr_action.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_H
#define OPENXR_ACTION_H
#include "core/io/resource.h"
class OpenXRAction : public Resource {
GDCLASS(OpenXRAction, Resource);
public:
enum ActionType {
OPENXR_ACTION_BOOL,
OPENXR_ACTION_FLOAT,
OPENXR_ACTION_VECTOR2,
OPENXR_ACTION_POSE,
OPENXR_ACTION_HAPTIC,
};
private:
String localized_name;
ActionType action_type = OPENXR_ACTION_FLOAT;
PackedStringArray toplevel_paths;
protected:
static void _bind_methods();
public:
static Ref<OpenXRAction> new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths);
void set_localized_name(const String p_localized_name);
String get_localized_name() const;
void set_action_type(const ActionType p_action_type);
ActionType get_action_type() const;
void set_toplevel_paths(const PackedStringArray p_toplevel_paths);
PackedStringArray get_toplevel_paths() const;
void parse_toplevel_paths(const String p_toplevel_paths);
};
VARIANT_ENUM_CAST(OpenXRAction::ActionType);
#endif // !OPENXR_ACTION_H

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/*************************************************************************/
/* openxr_action_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_action_map.h"
void OpenXRActionMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action_sets", "action_sets"), &OpenXRActionMap::set_action_sets);
ClassDB::bind_method(D_METHOD("get_action_sets"), &OpenXRActionMap::get_action_sets);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "action_sets", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRActionSet", PROPERTY_USAGE_NO_EDITOR), "set_action_sets", "get_action_sets");
ClassDB::bind_method(D_METHOD("add_action_set", "action_set"), &OpenXRActionMap::add_action_set);
ClassDB::bind_method(D_METHOD("remove_action_set", "action_set"), &OpenXRActionMap::remove_action_set);
ClassDB::bind_method(D_METHOD("set_interaction_profiles", "interaction_profiles"), &OpenXRActionMap::set_interaction_profiles);
ClassDB::bind_method(D_METHOD("get_interaction_profiles"), &OpenXRActionMap::get_interaction_profiles);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "interaction_profiles", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRInteractionProfile", PROPERTY_USAGE_NO_EDITOR), "set_interaction_profiles", "get_interaction_profiles");
ClassDB::bind_method(D_METHOD("add_interaction_profile", "interaction_profile"), &OpenXRActionMap::add_interaction_profile);
ClassDB::bind_method(D_METHOD("remove_interaction_profile", "interaction_profile"), &OpenXRActionMap::remove_interaction_profile);
ClassDB::bind_method(D_METHOD("create_default_action_sets"), &OpenXRActionMap::create_default_action_sets);
}
void OpenXRActionMap::set_action_sets(Array p_action_sets) {
action_sets = p_action_sets;
}
Array OpenXRActionMap::get_action_sets() const {
return action_sets;
}
void OpenXRActionMap::add_action_set(Ref<OpenXRActionSet> p_action_set) {
ERR_FAIL_COND(p_action_set.is_null());
if (action_sets.find(p_action_set) == -1) {
action_sets.push_back(p_action_set);
}
}
void OpenXRActionMap::remove_action_set(Ref<OpenXRActionSet> p_action_set) {
int idx = action_sets.find(p_action_set);
if (idx != -1) {
action_sets.remove_at(idx);
}
}
void OpenXRActionMap::set_interaction_profiles(Array p_interaction_profiles) {
interaction_profiles = p_interaction_profiles;
}
Array OpenXRActionMap::get_interaction_profiles() const {
return interaction_profiles;
}
void OpenXRActionMap::add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile) {
ERR_FAIL_COND(p_interaction_profile.is_null());
if (interaction_profiles.find(p_interaction_profile) == -1) {
interaction_profiles.push_back(p_interaction_profile);
}
}
void OpenXRActionMap::remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile) {
int idx = interaction_profiles.find(p_interaction_profile);
if (idx != -1) {
interaction_profiles.remove_at(idx);
}
}
void OpenXRActionMap::create_default_action_sets() {
// Note, if you make changes here make sure to delete your default_action_map.tres file of it will load an old version.
// Create our Godot action set
Ref<OpenXRActionSet> action_set = OpenXRActionSet::new_action_set("godot", "Godot action set");
add_action_set(action_set);
// Create our actions
Ref<OpenXRAction> trigger = action_set->add_new_action("trigger", "Trigger", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> trigger_click = action_set->add_new_action("trigger_click", "Trigger click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> trigger_touch = action_set->add_new_action("trigger_touch", "Trigger touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> grip = action_set->add_new_action("grip", "Grip", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> grip_click = action_set->add_new_action("grip_click", "Grip click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> grip_touch = action_set->add_new_action("grip_touch", "Grip touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> primary = action_set->add_new_action("primary", "Primary joystick/thumbstick/trackpad", OpenXRAction::OPENXR_ACTION_VECTOR2, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> primary_click = action_set->add_new_action("primary_click", "Primary joystick/thumbstick/trackpad click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> primary_touch = action_set->add_new_action("primary_touch", "Primary joystick/thumbstick/trackpad touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> secondary = action_set->add_new_action("secondary", "Secondary joystick/thumbstick/trackpad", OpenXRAction::OPENXR_ACTION_VECTOR2, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> secondary_click = action_set->add_new_action("secondary_click", "Secondary joystick/thumbstick/trackpad click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> secondary_touch = action_set->add_new_action("secondary_touch", "Secondary joystick/thumbstick/trackpad touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> menu_button = action_set->add_new_action("menu_button", "Menu button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> select_button = action_set->add_new_action("select_button", "Select button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> ax_button = action_set->add_new_action("ax_button", "A/X button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> ax_touch = action_set->add_new_action("ax_touch", "A/X touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> by_button = action_set->add_new_action("by_button", "B/Y button", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> by_touch = action_set->add_new_action("by_touch", "B/Y touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> default_pose = action_set->add_new_action("default_pose", "Default pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> aim_pose = action_set->add_new_action("aim_pose", "Aim pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> grip_pose = action_set->add_new_action("grip_pose", "Grip pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> haptic = action_set->add_new_action("haptic", "Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC, "/user/hand/left,/user/hand/right");
// Create our interaction profiles
Ref<OpenXRInteractionProfile> profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/khr/simple_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
profile->add_new_binding(select_button, "/user/hand/left/input/select/click,/user/hand/right/input/select/click");
// generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
// Create our Vive controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click");
// wmr controller has no a/b/x/y buttons
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
// primary on our vive controller is our trackpad
profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
// vive controllers have no secondary input
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
// Create our WMR controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/microsoft/motion_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
// wmr controllers have no select button we can use
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
// wmr controller has no a/b/x/y buttons
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will conver float to bool
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
// primary on our wmr controller is our thumbstick, no touch
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
// secondary on our wmr controller is our trackpad
profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
// Create our HP MR controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
// hpmr controllers have no select button we can use
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
// hpmr controllers only register click, not touch, on our a/b/x/y buttons
profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
// primary on our hpmr controller is our thumbstick
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
// No secondary on our hpmr controller
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
// Create our Meta touch controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
// touch controllers have no select button we can use
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available
profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch");
profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
// primary on our touch controller is our thumbstick
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
// touch controller has no secondary input
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
// Create our Valve index controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
// index controllers have no select button we can use
profile->add_new_binding(menu_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click");
profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers
profile->add_new_binding(ax_touch, "/user/hand/left/input/a/touch,/user/hand/right/input/a/touch");
profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers
profile->add_new_binding(by_touch, "/user/hand/left/input/b/touch,/user/hand/right/input/b/touch");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion
// primary on our index controller is our thumbstick
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
// secondary on our index controller is our trackpad
profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force"); // not sure if this will work but doesn't seem to support click...
profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
}
void OpenXRActionMap::create_editor_action_sets() {
// TODO implement
}
OpenXRActionMap::~OpenXRActionMap() {
action_sets.clear();
interaction_profiles.clear();
}

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/*************************************************************************/
/* openxr_action_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_SETS_H
#define OPENXR_ACTION_SETS_H
#include "core/io/resource.h"
#include "openxr_action_set.h"
#include "openxr_interaction_profile.h"
class OpenXRActionMap : public Resource {
GDCLASS(OpenXRActionMap, Resource);
private:
Array action_sets;
Array interaction_profiles;
protected:
static void _bind_methods();
public:
void set_action_sets(Array p_action_sets);
Array get_action_sets() const;
void add_action_set(Ref<OpenXRActionSet> p_action_set);
void remove_action_set(Ref<OpenXRActionSet> p_action_set);
void set_interaction_profiles(Array p_interaction_profiles);
Array get_interaction_profiles() const;
void add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile);
void remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile);
void create_default_action_sets();
void create_editor_action_sets();
~OpenXRActionMap();
};
#endif // !OPENXR_ACTION_SETS_H

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/*************************************************************************/
/* openxr_action_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_action_set.h"
void OpenXRActionSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRActionSet::set_localized_name);
ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRActionSet::get_localized_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &OpenXRActionSet::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &OpenXRActionSet::get_priority);
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority"), "set_priority", "get_priority");
ClassDB::bind_method(D_METHOD("set_actions", "actions"), &OpenXRActionSet::set_actions);
ClassDB::bind_method(D_METHOD("get_actions"), &OpenXRActionSet::get_actions);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "actions", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRAction", PROPERTY_USAGE_NO_EDITOR), "set_actions", "get_actions");
ClassDB::bind_method(D_METHOD("add_action", "action"), &OpenXRActionSet::add_action);
ClassDB::bind_method(D_METHOD("remove_action", "action"), &OpenXRActionSet::remove_action);
}
Ref<OpenXRActionSet> OpenXRActionSet::new_action_set(const char *p_name, const char *p_localized_name, const int p_priority) {
// This is a helper function to help build our default action sets
Ref<OpenXRActionSet> action_set;
action_set.instantiate();
action_set->set_name(String(p_name));
action_set->set_localized_name(p_localized_name);
action_set->set_priority(p_priority);
return action_set;
}
void OpenXRActionSet::set_localized_name(const String p_localized_name) {
localized_name = p_localized_name;
}
String OpenXRActionSet::get_localized_name() const {
return localized_name;
}
void OpenXRActionSet::set_priority(const int p_priority) {
priority = p_priority;
}
int OpenXRActionSet::get_priority() const {
return priority;
}
void OpenXRActionSet::set_actions(Array p_actions) {
actions = p_actions;
}
Array OpenXRActionSet::get_actions() const {
return actions;
}
void OpenXRActionSet::add_action(Ref<OpenXRAction> p_action) {
ERR_FAIL_COND(p_action.is_null());
if (actions.find(p_action) == -1) {
actions.push_back(p_action);
}
}
void OpenXRActionSet::remove_action(Ref<OpenXRAction> p_action) {
int idx = actions.find(p_action);
if (idx != -1) {
actions.remove_at(idx);
}
}
Ref<OpenXRAction> OpenXRActionSet::add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRAction> new_action = OpenXRAction::new_action(p_name, p_localized_name, p_action_type, p_toplevel_paths);
add_action(new_action);
return new_action;
}
OpenXRActionSet::~OpenXRActionSet() {
actions.clear();
}

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/*************************************************************************/
/* openxr_action_set.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_SET_H
#define OPENXR_ACTION_SET_H
#include "core/io/resource.h"
#include "openxr_action.h"
class OpenXRActionSet : public Resource {
GDCLASS(OpenXRActionSet, Resource);
private:
String localized_name;
int priority = 0;
Array actions;
protected:
static void _bind_methods();
public:
static Ref<OpenXRActionSet> new_action_set(const char *p_name, const char *p_localized_name, const int p_priority = 0);
void set_localized_name(const String p_localized_name);
String get_localized_name() const;
void set_priority(const int p_priority);
int get_priority() const;
void set_actions(Array p_actions);
Array get_actions() const;
void add_action(Ref<OpenXRAction> p_action);
void remove_action(Ref<OpenXRAction> p_action);
Ref<OpenXRAction> add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths);
~OpenXRActionSet();
};
#endif // !OPENXR_ACTION_SET_H

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/*************************************************************************/
/* openxr_interaction_profile.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_interaction_profile.h"
void OpenXRIPBinding::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action", "action"), &OpenXRIPBinding::set_action);
ClassDB::bind_method(D_METHOD("get_action"), &OpenXRIPBinding::get_action);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "action", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRAction"), "set_action", "get_action");
ClassDB::bind_method(D_METHOD("set_paths", "paths"), &OpenXRIPBinding::set_paths);
ClassDB::bind_method(D_METHOD("get_paths"), &OpenXRIPBinding::get_paths);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_paths", "get_paths");
}
Ref<OpenXRIPBinding> OpenXRIPBinding::new_binding(const Ref<OpenXRAction> p_action, const char *p_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRIPBinding> binding;
binding.instantiate();
binding->set_action(p_action);
binding->parse_paths(String(p_paths));
return binding;
}
void OpenXRIPBinding::set_action(const Ref<OpenXRAction> p_action) {
action = p_action;
}
Ref<OpenXRAction> OpenXRIPBinding::get_action() const {
return action;
}
void OpenXRIPBinding::set_paths(const PackedStringArray p_paths) {
paths = p_paths;
}
PackedStringArray OpenXRIPBinding::get_paths() const {
return paths;
}
void OpenXRIPBinding::parse_paths(const String p_paths) {
paths = p_paths.split(",", false);
}
OpenXRIPBinding::~OpenXRIPBinding() {
action.unref();
}
void OpenXRInteractionProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_interaction_profile_path", "interaction_profile_path"), &OpenXRInteractionProfile::set_interaction_profile_path);
ClassDB::bind_method(D_METHOD("get_interaction_profile_path"), &OpenXRInteractionProfile::get_interaction_profile_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "interaction_profile_path"), "set_interaction_profile_path", "get_interaction_profile_path");
ClassDB::bind_method(D_METHOD("set_bindings", "bindings"), &OpenXRInteractionProfile::set_bindings);
ClassDB::bind_method(D_METHOD("get_bindings"), &OpenXRInteractionProfile::get_bindings);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bindings", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRIPBinding", PROPERTY_USAGE_NO_EDITOR), "set_bindings", "get_bindings");
}
Ref<OpenXRInteractionProfile> OpenXRInteractionProfile::new_profile(const char *p_input_profile_path) {
Ref<OpenXRInteractionProfile> profile;
profile.instantiate();
profile->set_interaction_profile_path(String(p_input_profile_path));
return profile;
}
void OpenXRInteractionProfile::set_interaction_profile_path(const String p_input_profile_path) {
interaction_profile_path = p_input_profile_path;
}
String OpenXRInteractionProfile::get_interaction_profile_path() const {
return interaction_profile_path;
}
void OpenXRInteractionProfile::set_bindings(Array p_bindings) {
bindings = p_bindings;
}
Array OpenXRInteractionProfile::get_bindings() const {
return bindings;
}
void OpenXRInteractionProfile::add_binding(Ref<OpenXRIPBinding> p_binding) {
ERR_FAIL_COND(p_binding.is_null());
if (bindings.find(p_binding) == -1) {
bindings.push_back(p_binding);
}
}
void OpenXRInteractionProfile::remove_binding(Ref<OpenXRIPBinding> p_binding) {
int idx = bindings.find(p_binding);
if (idx != -1) {
bindings.remove_at(idx);
}
}
void OpenXRInteractionProfile::add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRIPBinding> binding = OpenXRIPBinding::new_binding(p_action, p_paths);
add_binding(binding);
}
OpenXRInteractionProfile::~OpenXRInteractionProfile() {
bindings.clear();
}

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/*************************************************************************/
/* openxr_interaction_profile.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_INTERACTION_PROFILE_H
#define OPENXR_INTERACTION_PROFILE_H
#include "core/io/resource.h"
#include "openxr_action.h"
class OpenXRIPBinding : public Resource {
GDCLASS(OpenXRIPBinding, Resource);
private:
Ref<OpenXRAction> action;
PackedStringArray paths;
protected:
static void _bind_methods();
public:
static Ref<OpenXRIPBinding> new_binding(const Ref<OpenXRAction> p_action, const char *p_paths);
void set_action(const Ref<OpenXRAction> p_action);
Ref<OpenXRAction> get_action() const;
void set_paths(const PackedStringArray p_paths);
PackedStringArray get_paths() const;
void parse_paths(const String p_paths);
~OpenXRIPBinding();
};
class OpenXRInteractionProfile : public Resource {
GDCLASS(OpenXRInteractionProfile, Resource);
private:
String interaction_profile_path;
Array bindings;
protected:
static void _bind_methods();
public:
static Ref<OpenXRInteractionProfile> new_profile(const char *p_input_profile_path);
void set_interaction_profile_path(const String p_input_profile_path);
String get_interaction_profile_path() const;
void set_bindings(Array p_bindings);
Array get_bindings() const;
void add_binding(Ref<OpenXRIPBinding> p_binding);
void remove_binding(Ref<OpenXRIPBinding> p_binding);
void add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths);
~OpenXRInteractionProfile();
};
#endif // !OPENXR_INTERACTION_PROFILE_H