Improve zoom performance in Script and Shader editors

This commit is contained in:
Jayden Sipe
2025-05-06 02:40:53 -04:00
parent 1a1cc0f7b0
commit a874863c46
6 changed files with 27 additions and 29 deletions

View File

@ -1813,9 +1813,6 @@ void CodeTextEditor::set_zoom_factor(float p_zoom_factor) {
zoom_button->set_text(itos(Math::round(zoom_factor * 100)) + " %");
if (text_editor->has_theme_font_size_override(SceneStringName(font_size))) {
text_editor->remove_theme_font_size_override(SceneStringName(font_size));
}
text_editor->add_theme_font_size_override(SceneStringName(font_size), new_font_size);
}

View File

@ -4808,7 +4808,7 @@ void EditorNode::_update_recent_scenes() {
recent_scenes->clear();
if (rc.size() == 0) {
recent_scenes->add_item(TTR("No Recent Scenes"), -1);
recent_scenes->add_item(TTRC("No Recent Scenes"), -1);
recent_scenes->set_item_disabled(-1, true);
} else {
String path;

View File

@ -2625,7 +2625,8 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
CodeTextEditor *cte = se->get_code_editor();
if (cte) {
cte->set_zoom_factor(zoom_factor);
cte->connect("zoomed", callable_mp(this, &ScriptEditor::_set_zoom_factor));
cte->connect("zoomed", callable_mp(this, &ScriptEditor::_set_script_zoom_factor));
cte->connect(SceneStringName(visibility_changed), callable_mp(this, &ScriptEditor::_update_code_editor_zoom_factor).bind(cte));
}
//test for modification, maybe the script was not edited but was loaded
@ -3558,7 +3559,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
}
}
_set_zoom_factor(p_layout->get_value("ScriptEditor", "zoom_factor", 1.0f));
_set_script_zoom_factor(p_layout->get_value("ScriptEditor", "zoom_factor", 1.0f));
restoring_layout = false;
@ -4057,21 +4058,17 @@ void ScriptEditor::_on_find_in_files_modified_files(const PackedStringArray &pat
_update_modified_scripts_for_external_editor();
}
void ScriptEditor::_set_zoom_factor(float p_zoom_factor) {
void ScriptEditor::_set_script_zoom_factor(float p_zoom_factor) {
if (zoom_factor == p_zoom_factor) {
return;
}
zoom_factor = p_zoom_factor;
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (se) {
CodeTextEditor *cte = se->get_code_editor();
if (cte) {
if (zoom_factor != cte->get_zoom_factor()) {
cte->set_zoom_factor(zoom_factor);
}
}
}
}
void ScriptEditor::_update_code_editor_zoom_factor(CodeTextEditor *p_code_text_editor) {
if (p_code_text_editor && p_code_text_editor->is_visible_in_tree() && zoom_factor != p_code_text_editor->get_zoom_factor()) {
p_code_text_editor->set_zoom_factor(zoom_factor);
}
}

View File

@ -537,7 +537,8 @@ class ScriptEditor : public PanelContainer {
void _on_find_in_files_modified_files(const PackedStringArray &paths);
void _on_find_in_files_close_button_clicked();
void _set_zoom_factor(float p_zoom_factor);
void _set_script_zoom_factor(float p_zoom_factor);
void _update_code_editor_zoom_factor(CodeTextEditor *p_code_text_editor);
void _window_changed(bool p_visible);

View File

@ -188,6 +188,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (cte) {
cte->set_zoom_factor(text_shader_zoom_factor);
cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
cte->connect(SceneStringName(visibility_changed), callable_mp(this, &ShaderEditorPlugin::_update_shader_editor_zoom_factor).bind(cte));
}
if (text_shader_editor->get_top_bar()) {
@ -768,17 +769,16 @@ void ShaderEditorPlugin::_window_changed(bool p_visible) {
}
void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
if (text_shader_zoom_factor != p_zoom_factor) {
text_shader_zoom_factor = p_zoom_factor;
for (const EditedShader &edited_shader : edited_shaders) {
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited_shader.shader_editor);
if (text_shader_editor) {
CodeTextEditor *cte = text_shader_editor->get_code_editor();
if (cte && cte->get_zoom_factor() != text_shader_zoom_factor) {
cte->set_zoom_factor(text_shader_zoom_factor);
}
}
}
if (text_shader_zoom_factor == p_zoom_factor) {
return;
}
text_shader_zoom_factor = p_zoom_factor;
}
void ShaderEditorPlugin::_update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const {
if (p_shader_editor && p_shader_editor->is_visible_in_tree() && text_shader_zoom_factor != p_shader_editor->get_zoom_factor()) {
p_shader_editor->set_zoom_factor(text_shader_zoom_factor);
}
}

View File

@ -32,6 +32,7 @@
#include "editor/plugins/editor_plugin.h"
class CodeTextEditor;
class HSplitContainer;
class ItemList;
class MenuButton;
@ -125,6 +126,8 @@ class ShaderEditorPlugin : public EditorPlugin {
void _window_changed(bool p_visible);
void _set_text_shader_zoom_factor(float p_zoom_factor);
void _update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const;
void _switch_to_editor(ShaderEditor *p_editor);
protected: