Add per-tile flipping and transposing
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@ -455,6 +455,10 @@ private:
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void _tile_set_changed();
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// Polygons.
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HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>> polygon_cache;
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PackedVector2Array _get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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@ -595,6 +599,7 @@ public:
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// Helpers?
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TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
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void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
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Ref<Resource> get_transformed_polygon(Ref<Resource> p_polygon, int p_alternative_id);
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// Virtual function to modify the TileData at runtime.
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GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
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