Prompt editor restart when reflection probe size is updated

Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
This commit is contained in:
clayjohn
2025-08-01 00:12:32 -07:00
parent 8d8041bd4d
commit aa8bc0b56d
6 changed files with 5 additions and 22 deletions

View File

@ -3350,12 +3350,12 @@
Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to [member ReflectionProbe.reflection_mask].
</description>
</method>
<method name="reflection_probe_set_resolution">
<method name="reflection_probe_set_resolution" deprecated="This method has not done anything since Godot 3.">
<return type="void" />
<param index="0" name="probe" type="RID" />
<param index="1" name="resolution" type="int" />
<description>
Sets the resolution to use when rendering the specified reflection probe. The [param resolution] is specified for each cubemap face: for instance, specifying [code]512[/code] will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
Deprecated. This method does nothing.
</description>
</method>
<method name="reflection_probe_set_size">