Prompt editor restart when reflection probe size is updated
Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
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@ -3350,12 +3350,12 @@
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Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to [member ReflectionProbe.reflection_mask].
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</description>
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</method>
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<method name="reflection_probe_set_resolution">
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<method name="reflection_probe_set_resolution" deprecated="This method has not done anything since Godot 3.">
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<return type="void" />
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<param index="0" name="probe" type="RID" />
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<param index="1" name="resolution" type="int" />
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<description>
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Sets the resolution to use when rendering the specified reflection probe. The [param resolution] is specified for each cubemap face: for instance, specifying [code]512[/code] will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
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Deprecated. This method does nothing.
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</description>
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</method>
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<method name="reflection_probe_set_size">
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