Close built-in shaders when closing scene
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@ -598,7 +598,7 @@ void EditorData::remove_scene(int p_idx) {
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}
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if (!edited_scene[p_idx].path.is_empty()) {
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ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
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EditorNode::get_singleton()->emit_signal("scene_closed", edited_scene[p_idx].path);
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}
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undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
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