Close built-in shaders when closing scene

This commit is contained in:
kobewi
2023-04-09 20:43:55 +02:00
parent e684d126ed
commit aaf02ec04a
6 changed files with 40 additions and 5 deletions

View File

@ -598,7 +598,7 @@ void EditorData::remove_scene(int p_idx) {
}
if (!edited_scene[p_idx].path.is_empty()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
EditorNode::get_singleton()->emit_signal("scene_closed", edited_scene[p_idx].path);
}
undo_redo_manager->discard_history(edited_scene[p_idx].history_id);