Fix selecting wrong vertices in the Polygon2D editor when adding a polygon

This commit is contained in:
Nikita Samusev
2025-07-03 22:15:48 +03:00
parent 53be3b78d1
commit abfa249686

View File

@ -640,14 +640,12 @@ void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
if (current_action == ACTION_ADD_POLYGON) {
int closest = -1;
real_t closest_dist = 1e20;
for (int i = 0; i < editing_points.size(); i++) {
for (int i = editing_points.size() - 1; i >= 0; i--) {
Vector2 tuv = mtx.xform(editing_points[i]);
real_t dist = tuv.distance_to(mb->get_position());
if (dist < 8 && dist < closest_dist) {
if (tuv.distance_to(mb->get_position()) < 8) {
closest = i;
closest_dist = dist;
break;
}
}