Expose EditorUndoRedoManager's clear_history()
This commit is contained in:
@ -68,6 +68,21 @@
|
||||
Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
|
||||
</description>
|
||||
</method>
|
||||
<method name="clear_history">
|
||||
<return type="void" />
|
||||
<param index="0" name="id" type="int" default="-99" />
|
||||
<param index="1" name="increase_version" type="bool" default="true" />
|
||||
<description>
|
||||
Clears the given undo history. You can clear history for a specific scene, global history, or for all scenes at once if [param id] is [constant INVALID_HISTORY].
|
||||
If [param increase_version] is [code]true[/code], the undo history version will be increased, marking it as unsaved. Useful for operations that modify the scene, but don't support undo.
|
||||
[codeblock]
|
||||
var scene_root = EditorInterface.get_edited_scene_root()
|
||||
var undo_redo = EditorInterface.get_editor_undo_redo()
|
||||
undo_redo.clear_history(undo_redo.get_object_history_id(scene_root))
|
||||
[/codeblock]
|
||||
[b]Note:[/b] If you want to mark an edited scene as unsaved without clearing its history, use [method EditorInterface.mark_scene_as_unsaved] instead.
|
||||
</description>
|
||||
</method>
|
||||
<method name="commit_action">
|
||||
<return type="void" />
|
||||
<param index="0" name="execute" type="bool" default="true" />
|
||||
|
||||
Reference in New Issue
Block a user