Replace HTTP links with HTTPS for sites with HTTPS versions
This commit is contained in:
2
misc/dist/html/editor.html
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2
misc/dist/html/editor.html
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@ -1,5 +1,5 @@
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
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<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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2
misc/dist/html/full-size.html
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2
misc/dist/html/full-size.html
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@ -1,5 +1,5 @@
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<html xmlns='https://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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2
misc/dist/linux/org.godotengine.Godot.xml
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2
misc/dist/linux/org.godotengine.Godot.xml
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@ -1,5 +1,5 @@
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<?xml version="1.0"?>
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<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
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<mime-info xmlns="https://specifications.freedesktop.org/shared-mime-info-spec">
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<mime-type type="application/x-godot-project">
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<comment>Godot Engine project</comment>
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<sub-class-of type="text/plain"/>
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4
misc/dist/windows/modpath.pas
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4
misc/dist/windows/modpath.pas
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@ -3,9 +3,9 @@
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// Inno Setup Ver: 5.4.2
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// Script Version: 1.4.2
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// Author: Jared Breland <jbreland@legroom.net>
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// Homepage: http://www.legroom.net/software
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// Homepage: https://www.legroom.net/software
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// License: GNU Lesser General Public License (LGPL), version 3
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// http://www.gnu.org/licenses/lgpl.html
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// https://www.gnu.org/licenses/lgpl.html
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//
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// Script Function:
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// Allow modification of environmental path directly from Inno Setup installers
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@ -16,7 +16,7 @@
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# specified filename. This should reproduce the results of the GNU version of
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# readlink with the -f option.
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#
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# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
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# Reference: https://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
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canonicalize_filename () {
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local target_file="$1"
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local physical_directory=""
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@ -20,7 +20,7 @@ zip godot-icons.zip icon*.png
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icotool -c -o godot-icon.ico icon{16,24,32,48,64,128,256}.png
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# icns for macOS
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# Only some sizes: http://iconhandbook.co.uk/reference/chart/osx/
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# Only some sizes: https://iconhandbook.co.uk/reference/chart/osx/
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png2icns godot-icon.icns icon{16,32,128,256,512,1024}.png
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rm -f icon*.png
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