-new collision layer & mask system for 2D, for more flexible collision masking
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@ -19442,7 +19442,7 @@
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<description>
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</description>
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</method>
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<method name="body_set_user_mask" >
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<method name="body_set_collision_mask" >
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="mask" type="int">
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@ -19450,7 +19450,7 @@
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<description>
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</description>
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</method>
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<method name="body_get_user_mask" qualifiers="const" >
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<method name="body_get_collision_mask" qualifiers="const" >
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<return type="int">
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</return>
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<argument index="0" name="body" type="RID">
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