-new collision layer & mask system for 2D, for more flexible collision masking
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@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
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type=p_type;
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space=NULL;
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instance_id=0;
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user_mask=0;
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collision_mask=1;
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layer_mask=1;
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pickable=true;
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}
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