Use SceneStringName in more places
This commit is contained in:
@ -458,7 +458,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
|
||||
variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
variable_name->set_clear_button_enabled(true);
|
||||
variable_name->connect(SceneStringName(text_changed), callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
|
||||
variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
|
||||
variable_name->connect(SceneStringName(text_submitted), callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
|
||||
|
||||
add_menu_hb->add_child(variable_name);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user