Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask

Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
This commit is contained in:
Rudolph Bester
2025-01-23 06:24:39 +02:00
parent 1586c5674b
commit b162c59097
14 changed files with 113 additions and 1 deletions

View File

@ -1432,6 +1432,18 @@ bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collis
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL_V(particles_collision, false);
return particles_collision->heightfield_mask;
}
void ParticlesStorage::particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL(particles_collision);
particles_collision->heightfield_mask = p_heightfield_mask;
}
Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL_V(pc, nullptr);

View File

@ -287,6 +287,7 @@ private:
GLuint heightfield_texture = 0;
GLuint heightfield_fb = 0;
Size2i heightfield_fb_size;
uint32_t heightfield_mask = (1 << 20) - 1;
RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
@ -434,6 +435,8 @@ public:
Vector3 particles_collision_get_extents(RID p_particles_collision) const;
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
_FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);