Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
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@ -1432,6 +1432,18 @@ bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collis
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return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
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}
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uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {
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const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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ERR_FAIL_NULL_V(particles_collision, false);
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return particles_collision->heightfield_mask;
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}
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void ParticlesStorage::particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) {
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ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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ERR_FAIL_NULL(particles_collision);
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particles_collision->heightfield_mask = p_heightfield_mask;
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}
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Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
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ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
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ERR_FAIL_NULL_V(pc, nullptr);
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@ -287,6 +287,7 @@ private:
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GLuint heightfield_texture = 0;
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GLuint heightfield_fb = 0;
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Size2i heightfield_fb_size;
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uint32_t heightfield_mask = (1 << 20) - 1;
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RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
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@ -434,6 +435,8 @@ public:
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Vector3 particles_collision_get_extents(RID p_particles_collision) const;
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virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
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GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
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virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
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virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
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_FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
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ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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