Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
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6
misc/dist/linux/org.godotengine.Godot.xml
vendored
6
misc/dist/linux/org.godotengine.Godot.xml
vendored
@ -21,6 +21,12 @@
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<glob pattern="*.escn"/>
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</mime-type>
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<mime-type type="application/x-godot-shader">
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<comment>Godot Engine shader</comment>
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<icon name="x-godot-shader" />
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<glob pattern="*.gdshader"/>
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</mime-type>
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<mime-type type="application/x-gdscript">
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<comment>GDScript script</comment>
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<icon name="x-gdscript" />
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