Use new windows image
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Build Godot Engine / Build Engine (godot-windows-editor, Editor, yes, editor) (push) Failing after 5s
Build Godot Engine / Build Engine (godot-windows-release, Release Template, yes, template_release) (push) Failing after 5s
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Build Godot Engine / Build Engine (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 45s
Build Godot Engine / Build Engine (godot-windows-editor, Editor, yes, editor) (push) Failing after 5s
Build Godot Engine / Build Engine (godot-windows-release, Release Template, yes, template_release) (push) Failing after 5s
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@ -7,13 +7,13 @@ on:
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- "v*"
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jobs:
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build-windows:
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name: Build Windows ${{ matrix.name }}
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build-engine:
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name: Build Engine
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runs-on: ubuntu-latest
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# Run the entire job inside your new builder container
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container:
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image: gitea.212.63.210.91.nip.io/${{ gitea.repository_owner }}/godot-builder:1b1355e7829467917b66c582268b26159d8ae21c
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image: gitea.212.63.210.91.nip.io/${{ gitea.repository_owner }}/godot-builder-windows:513d6efc259bb974ee2078adfa5f0994d0796a57
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# Credentials are required to pull from your private registry
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credentials:
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username: ${{ gitea.actor }}
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@ -24,16 +24,6 @@ jobs:
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fail-fast: false
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matrix:
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include:
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# Linux Editor Build (Easy Mode)
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- name: Linux Editor
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target: editor
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# platform=linuxbsd is the key
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platform: linuxbsd
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production: yes
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artifact_name: godot-linux-editor
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# Linux builds don't use the .exe extension
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ext: ""
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# Windows Editor
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- name: Editor
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target: editor
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