Merge pull request #106241 from lander-vr/fix-reflection-probe-box-projection-stretching

Fix reflection probe box projection stretching
This commit is contained in:
Thaddeus Crews
2025-05-14 09:44:05 -05:00
2 changed files with 4 additions and 2 deletions

View File

@ -1916,7 +1916,8 @@ void fragment_shader(in SceneData scene_data) {
vec3 bent_normal = normal;
#endif
vec3 ref_vec = normalize(reflect(-view, bent_normal));
ref_vec = mix(ref_vec, bent_normal, roughness * roughness);
// Interpolate between mirror and rough reflection by using linear_roughness * linear_roughness.
ref_vec = mix(ref_vec, bent_normal, roughness * roughness * roughness * roughness);
for (uint i = item_from; i < item_to; i++) {
uint mask = cluster_buffer.data[cluster_reflection_offset + i];

View File

@ -1401,7 +1401,8 @@ void main() {
vec3 bent_normal = normal;
#endif
vec3 ref_vec = normalize(reflect(-view, bent_normal));
ref_vec = mix(ref_vec, bent_normal, roughness * roughness);
// Interpolate between mirror and rough reflection by using linear_roughness * linear_roughness.
ref_vec = mix(ref_vec, bent_normal, roughness * roughness * roughness * roughness);
uvec2 reflection_indices = instances.data[draw_call.instance_index].reflection_probes;
for (uint i = 0; i < sc_reflection_probes(); i++) {