Add test for NavigationServer path simplification
Adds test for NavigationServer3D.simplify_path() function.
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@ -816,6 +816,21 @@ TEST_SUITE("[Navigation]") {
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}
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*/
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TEST_CASE("[NavigationServer3D] Server should simplify path properly") {
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real_t simplify_epsilon = 0.2;
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Vector<Vector3> source_path;
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source_path.resize(7);
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source_path.write[0] = Vector3(0.0, 0.0, 0.0);
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source_path.write[1] = Vector3(0.0, 0.0, 1.0); // This point needs to go.
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source_path.write[2] = Vector3(0.0, 0.0, 2.0); // This point needs to go.
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source_path.write[3] = Vector3(0.0, 0.0, 2.0);
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source_path.write[4] = Vector3(2.0, 1.0, 3.0);
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source_path.write[5] = Vector3(2.0, 1.5, 4.0); // This point needs to go.
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source_path.write[6] = Vector3(2.0, 2.0, 5.0);
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Vector<Vector3> simplified_path = NavigationServer3D::get_singleton()->simplify_path(source_path, simplify_epsilon);
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CHECK_EQ(simplified_path.size(), 4);
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}
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TEST_CASE("[Heap] size") {
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gd::Heap<int> heap;
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