Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
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@ -393,6 +393,9 @@ public:
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
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virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
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virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
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virtual real_t body_get_collision_priority(RID p_body) const = 0;
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// common body variables
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enum BodyParameter {
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BODY_PARAM_BOUNCE,
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