Oops! Audio engine has vanished :D
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26
servers/audio/audio_effect.h
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26
servers/audio/audio_effect.h
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#ifndef AUDIOEFFECT_H
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#define AUDIOEFFECT_H
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#include "audio_frame.h"
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#include "resource.h"
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class AudioEffectInstance : public Reference {
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GDCLASS(AudioEffectInstance,Reference)
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public:
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virtual void process(AudioFrame *p_frames,int p_frame_count)=0;
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};
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class AudioEffect : public Resource {
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GDCLASS(AudioEffect,Resource)
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public:
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virtual Ref<AudioEffectInstance> instance()=0;
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AudioEffect();
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};
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#endif // AUDIOEFFECT_H
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