Avoid sync issues in materials with scheduled shader updates
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@ -261,7 +261,6 @@ private:
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_FORCE_INLINE_ void _queue_shader_change();
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_FORCE_INLINE_ bool _is_shader_dirty() const;
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bool is_initialized = false;
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Vector3 direction;
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float spread = 0.0f;
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float flatness = 0.0f;
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