Avoid sync issues in materials with scheduled shader updates

This commit is contained in:
Pedro J. Estébanez
2023-05-09 18:59:59 +02:00
parent 5a4613f551
commit b6647a5808
7 changed files with 35 additions and 12 deletions

View File

@ -261,7 +261,6 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
bool is_initialized = false;
Vector3 direction;
float spread = 0.0f;
float flatness = 0.0f;