doc: Sync classref with current source
Add missing enum bindings.
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@ -9,9 +9,6 @@
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<methods>
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</methods>
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<members>
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<member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
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If [code]true[/code], the sub-viewport will be used in AR/VR process.
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</member>
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<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
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The clear mode when the sub-viewport is used as a render target.
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</member>
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@ -27,8 +24,20 @@
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<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
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If [code]true[/code], the 2D size override affects stretch as well.
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</member>
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<member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
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If [code]true[/code], the sub-viewport will be used in AR/VR process.
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</member>
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</members>
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<constants>
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<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
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Always clear the render target before drawing.
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</constant>
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
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Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
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</constant>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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Do not update the render target.
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</constant>
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@ -44,14 +53,5 @@
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<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
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Always update the render target.
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</constant>
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<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
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Always clear the render target before drawing.
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</constant>
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
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Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
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</constant>
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</constants>
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</class>
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