Fix particles resetting properties when emitting is toggled

This commit is contained in:
Qbieshay
2025-06-23 23:09:46 +02:00
parent 88b9932ce1
commit b93f6fa1ba
4 changed files with 4 additions and 4 deletions

View File

@ -45,7 +45,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) {
return;
}
if (p_emitting && !use_fixed_seed) {
if (p_emitting && !use_fixed_seed && one_shot) {
set_seed(Math::rand());
}

View File

@ -41,7 +41,7 @@
void GPUParticles2D::set_emitting(bool p_emitting) {
// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
if (p_emitting && p_emitting != emitting && !use_fixed_seed) {
if (p_emitting && p_emitting != emitting && !use_fixed_seed && one_shot) {
set_seed(Math::rand());
}
if (p_emitting && one_shot) {

View File

@ -48,7 +48,7 @@ void CPUParticles3D::set_emitting(bool p_emitting) {
return;
}
if (p_emitting && !use_fixed_seed) {
if (p_emitting && !use_fixed_seed && one_shot) {
set_seed(Math::rand());
}

View File

@ -42,7 +42,7 @@ AABB GPUParticles3D::get_aabb() const {
void GPUParticles3D::set_emitting(bool p_emitting) {
// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
if (p_emitting && p_emitting != emitting && !use_fixed_seed) {
if (p_emitting && p_emitting != emitting && !use_fixed_seed && one_shot) {
set_seed(Math::rand());
}
if (p_emitting && one_shot) {