[macOS] Process joypad input directly in the embedded process.
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@ -144,11 +144,6 @@ public:
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virtual Point2i mouse_get_position() const override;
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virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
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// MARK: - Joystick
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void joy_add(int p_idx, const String &p_name);
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void joy_del(int p_idx);
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// MARK: - Window
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virtual bool has_feature(Feature p_feature) const override;
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