Decrease the default number of SDFGI cascades to 4

This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
This commit is contained in:
Hugo Locurcio
2022-02-06 15:01:25 +01:00
parent fd0d2dcabf
commit b9cfc74f29
3 changed files with 4 additions and 4 deletions

View File

@ -147,7 +147,7 @@ private:
// SDFGI
bool sdfgi_enabled = false;
int sdfgi_cascades = 6;
int sdfgi_cascades = 4;
float sdfgi_min_cell_size = 0.2;
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
bool sdfgi_use_occlusion = false;