Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the camera moves fast. On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades).
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@ -147,7 +147,7 @@ private:
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// SDFGI
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bool sdfgi_enabled = false;
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int sdfgi_cascades = 6;
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int sdfgi_cascades = 4;
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float sdfgi_min_cell_size = 0.2;
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SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
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bool sdfgi_use_occlusion = false;
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