Fix implementation of property_can_revert() in various classes
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@ -382,14 +382,11 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
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if (shader.is_valid()) {
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const StringName *pr = remap_cache.getptr(p_name);
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if (pr) {
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Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
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Variant current_value = get_shader_parameter(*pr);
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return default_value.get_type() != Variant::NIL && default_value != current_value;
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} else if (p_name == "render_priority" || p_name == "next_pass") {
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if (remap_cache.has(p_name)) {
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return true;
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}
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const String sname = p_name;
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return sname == "render_priority" || sname == "next_pass";
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}
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return false;
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}
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