Fix shader baker freezing if there are errors in the shader compilation process.

`tasks_processed` was not incrementing previously, so the packing was never considered "done".
This commit is contained in:
jitspoe
2025-11-15 02:58:21 -05:00
committed by Rémi Verschelde
parent b15a13eed3
commit b9d5c3e213

View File

@ -431,18 +431,22 @@ void ShaderBakerExportPlugin::_process_work_item(WorkItem p_work_item) {
if (!tasks_cancelled) {
// Only process the item if the tasks haven't been cancelled by the user yet.
Vector<RD::ShaderStageSPIRVData> spirv_data = ShaderRD::compile_stages(p_work_item.stage_sources, p_work_item.dynamic_buffers);
ERR_FAIL_COND_MSG(spirv_data.is_empty(), "Unable to retrieve SPIR-V data for shader");
if (unlikely(spirv_data.is_empty())) {
ERR_PRINT("Unable to retrieve SPIR-V data for shader.");
} else {
Ref<RenderingShaderContainer> shader_container = shader_container_format->create_container();
Ref<RenderingShaderContainer> shader_container = shader_container_format->create_container();
// Compile shader binary from SPIR-V.
bool code_compiled = shader_container->set_code_from_spirv(p_work_item.shader_name, spirv_data);
ERR_FAIL_COND_MSG(!code_compiled, vformat("Failed to compile code to native for SPIR-V."));
PackedByteArray shader_bytes = shader_container->to_bytes();
{
MutexLock lock(shader_work_results_mutex);
shader_work_results[p_work_item.cache_path].variant_data.ptrw()[p_work_item.variant] = shader_bytes;
// Compile shader binary from SPIR-V.
bool code_compiled = shader_container->set_code_from_spirv(p_work_item.shader_name, spirv_data);
if (unlikely(!code_compiled)) {
ERR_PRINT("Failed to compile code to native for SPIR-V.");
} else {
PackedByteArray shader_bytes = shader_container->to_bytes();
{
MutexLock lock(shader_work_results_mutex);
shader_work_results[p_work_item.cache_path].variant_data.ptrw()[p_work_item.variant] = shader_bytes;
}
}
}
}