Merge pull request #108254 from KoBeWi/ENABLE_HINT_GROUP_PROPERTY_HINT
Add more `PROPERTY_HINT_GROUP_ENABLE` uses
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@ -128,7 +128,7 @@ void CameraAttributes::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater"), "set_exposure_multiplier", "get_exposure_multiplier");
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ADD_GROUP("Auto Exposure", "auto_exposure_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
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}
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@ -259,9 +259,9 @@ void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) con
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if (!Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
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(!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
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if ((!dof_blur_far_enabled && p_property.name.begins_with("dof_blur_far_")) ||
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(!dof_blur_near_enabled && p_property.name.begins_with("dof_blur_near_"))) {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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}
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@ -2016,11 +2016,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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const Vector<ShaderLanguage::ModeInfo> &smodes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(shader_mode));
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if (smodes.size() > 0) {
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p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("stencil"), PNAME("enabled"))));
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uint32_t stencil_prop_usage = stencil_enabled ? PROPERTY_USAGE_DEFAULT : PROPERTY_USAGE_STORAGE;
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p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("stencil"), PNAME("reference")), PROPERTY_HINT_RANGE, "0,255,1", stencil_prop_usage));
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p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("stencil"), PNAME("enabled")), PROPERTY_HINT_GROUP_ENABLE));
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p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("stencil"), PNAME("reference")), PROPERTY_HINT_RANGE, "0,255,1"));
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HashMap<String, String> stencil_enums;
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HashSet<String> stencil_toggles;
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@ -2044,11 +2041,11 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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for (const KeyValue<String, String> &E : stencil_enums) {
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p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("stencil_modes"), E.key), PROPERTY_HINT_ENUM, E.value, stencil_prop_usage));
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p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("stencil_modes"), E.key), PROPERTY_HINT_ENUM, E.value));
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}
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for (const String &E : stencil_toggles) {
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p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("stencil_flags"), E), PROPERTY_HINT_NONE, "", stencil_prop_usage));
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p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("stencil_flags"), E)));
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}
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}
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