Merge pull request #112551 from ghostsoft/gdshaderinc-errors-b-gone

Fix false positive discard and frag_only errors in gdshaderinc files
This commit is contained in:
Thaddeus Crews
2025-11-10 08:20:05 -06:00

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@ -9220,8 +9220,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
stages = &p_functions;
is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial";
is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky";
is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial" || shader_type_identifier == StringName();
is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky" || shader_type_identifier == StringName();
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();