Add is_position_in_frustum to Camera3D
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@ -55,10 +55,19 @@
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the given position is behind the camera.
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Returns [code]true[/code] if the given position is behind the camera (the blue part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
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[b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view.
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</description>
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</method>
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<method name="is_position_in_frustum" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the given position is inside the camera's frustum (the green part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
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</description>
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</method>
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<method name="make_current">
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<return type="void">
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</return>
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