Add THREADS_ENABLED macro in order to compile Godot to run on the main thread

This commit is contained in:
Adam Scott
2023-12-01 13:39:09 -05:00
parent 107f2961cc
commit bd70b8e1f6
33 changed files with 447 additions and 72 deletions

View File

@ -504,6 +504,12 @@ bool OS::has_feature(const String &p_feature) {
}
#endif
#ifdef THREADS_ENABLED
if (p_feature == "threads") {
return true;
}
#endif
if (_check_internal_feature_support(p_feature)) {
return true;
}