Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -4288,6 +4288,10 @@ void RasterizerSceneGLES3::lightmaps_set_bicubic_filter(bool p_enable) {
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lightmap_bicubic_upscale = p_enable;
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}
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void RasterizerSceneGLES3::material_set_use_debanding(bool p_enable) {
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// Material debanding not yet implemented.
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}
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RasterizerSceneGLES3::RasterizerSceneGLES3() {
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singleton = this;
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@ -950,6 +950,7 @@ public:
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void decals_set_filter(RS::DecalFilter p_filter) override;
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void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
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virtual void lightmaps_set_bicubic_filter(bool p_enable) override;
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virtual void material_set_use_debanding(bool p_enable) override;
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RasterizerSceneGLES3();
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~RasterizerSceneGLES3();
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