Add material debanding for use in Mobile rendering method.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Allen Pestaluky
2022-03-07 18:29:40 +01:00
parent 9a5d6d1049
commit bd9d1bf070
20 changed files with 85 additions and 14 deletions

View File

@ -4288,6 +4288,10 @@ void RasterizerSceneGLES3::lightmaps_set_bicubic_filter(bool p_enable) {
lightmap_bicubic_upscale = p_enable;
}
void RasterizerSceneGLES3::material_set_use_debanding(bool p_enable) {
// Material debanding not yet implemented.
}
RasterizerSceneGLES3::RasterizerSceneGLES3() {
singleton = this;

View File

@ -950,6 +950,7 @@ public:
void decals_set_filter(RS::DecalFilter p_filter) override;
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
virtual void lightmaps_set_bicubic_filter(bool p_enable) override;
virtual void material_set_use_debanding(bool p_enable) override;
RasterizerSceneGLES3();
~RasterizerSceneGLES3();