Add material debanding for use in Mobile rendering method.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Allen Pestaluky
2022-03-07 18:29:40 +01:00
parent 9a5d6d1049
commit bd9d1bf070
20 changed files with 85 additions and 14 deletions

View File

@ -2086,7 +2086,7 @@ SceneTree::SceneTree() {
const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa", false);
root->set_use_taa(use_taa);
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
root->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);