Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -2086,7 +2086,7 @@ SceneTree::SceneTree() {
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const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa", false);
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root->set_use_taa(use_taa);
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const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
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const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
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root->set_use_debanding(use_debanding);
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const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
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