Use SSE 4.2 as a baseline when compiling Godot
This lets the compiler do more optimizations, leading to increased performance for demanding CPU tasks.
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20
SConstruct
20
SConstruct
@ -731,11 +731,25 @@ elif env.msvc:
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)
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Exit(255)
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# Default architecture flags.
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if env["arch"] == "x86_32":
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if env.msvc:
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# Set x86 CPU instruction sets to use by the compiler's autovectorization.
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if env["arch"] == "x86_64":
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# On 64-bit x86, enable SSE 4.2 and prior instruction sets (SSE3/SSSE3/SSE4/SSE4.1) to improve performance.
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# This is supported on most CPUs released after 2009-2011 (Intel Nehalem, AMD Bulldozer).
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# AVX and AVX2 aren't enabled because they aren't available on more recent low-end Intel CPUs.
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if env.msvc and not methods.using_clang(env):
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# https://stackoverflow.com/questions/64053597/how-do-i-enable-sse4-1-and-sse3-but-not-avx-in-msvc/69328426
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env.Append(CCFLAGS=["/d2archSSE42"])
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else:
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# `-msse2` is implied when compiling for x86_64.
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env.Append(CCFLAGS=["-msse4.2"])
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elif env["arch"] == "x86_32":
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# Be more conservative with instruction sets on 32-bit x86 to improve compatibility.
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# SSE and SSE2 are present on all CPUs that support 64-bit, even if running a 32-bit OS.
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if env.msvc and not methods.using_clang(env):
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env.Append(CCFLAGS=["/arch:SSE2"])
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else:
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# Use `-mfpmath=sse` to use SSE for floating-point math, which is more stable than x87.
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# `-mstackrealign` is needed for it to work.
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env.Append(CCFLAGS=["-msse2", "-mfpmath=sse", "-mstackrealign"])
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# Explicitly specify colored output.
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