Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused

Hide `Control` focus when given via mouse input
This commit is contained in:
Thaddeus Crews
2025-09-22 13:28:44 -05:00
53 changed files with 229 additions and 105 deletions

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@ -1177,6 +1177,9 @@
<member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false">
Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
</member>
<member name="gui/common/always_show_focus_state" type="bool" setter="" getter="" default="false">
If [code]true[/code], [Control]s will always show if they're focused, even if said focus was gained via mouse/touch input.
</member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>