Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
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@ -1177,6 +1177,9 @@
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<member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
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</member>
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<member name="gui/common/always_show_focus_state" type="bool" setter="" getter="" default="false">
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If [code]true[/code], [Control]s will always show if they're focused, even if said focus was gained via mouse/touch input.
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
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</member>
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