Add IKModifier3D
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39
doc/classes/IKModifier3D.xml
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39
doc/classes/IKModifier3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="IKModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node for inverse kinematics which may modify more than one bone.
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</brief_description>
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<description>
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Base class of [SkeletonModifier3D]s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
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[b]Note:[/b] The IK classes that extend this handle rotation only, with bone lengths cached. It means that a position movement between processed chains can cause unintended movement.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_settings">
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<return type="void" />
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<description>
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Clears all settings.
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</description>
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</method>
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<method name="get_setting_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of settings.
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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Resets a state with respect to the current bone pose.
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</description>
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</method>
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<method name="set_setting_count">
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<return type="void" />
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<param index="0" name="count" type="int" />
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<description>
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Sets the number of settings.
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</description>
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</method>
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</methods>
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</class>
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