Add IKModifier3D
This commit is contained in:
@ -1474,14 +1474,16 @@ Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() {
|
||||
|
||||
shader_type spatial;
|
||||
render_mode unshaded, shadows_disabled;
|
||||
|
||||
void vertex() {
|
||||
if (!OUTPUT_IS_SRGB) {
|
||||
COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
|
||||
COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)));
|
||||
}
|
||||
VERTEX = VERTEX;
|
||||
POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
|
||||
POSITION.z = mix(POSITION.z, POSITION.w, 0.998);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
ALBEDO = COLOR.rgb;
|
||||
ALPHA = COLOR.a;
|
||||
|
||||
Reference in New Issue
Block a user